Tobias Spitzbart
FX Artist who has fallen in love with lighting and lookdev, currently living in Vienna
.avif)


Commercial Projects
- Shadow and Bone - Season 2
- SHOGUN (FX)
- WOW - Nachricht aus dem All
- Beasts Like Us


Personal projects/9

1/9
Cymatics
Custom force fields in Houdini. I was aiming for a cinematic look which I achieved by adding a very sharp lighting, that makes the picture have a lot more contrast between bright and dark.

2/9
Aquaphobia
While diving deeper into flip fluids, I decided to create this piece. I always wanted to create realistic looking water and I think it's coming along quite well

3/9
The Encounter
This project was inspired by a horror tale called “Long Horse”. The creature appears when danger, that could potentially harm you, is nearby.

4/9
Vending Machine
Did you ever think about useless inventions like a soft fork? That’s my interpretation. The image has a very eerie feeling to it and the plate breaking upon impact makes it even better.

5/9
Abdominal Rip
In the course of my bachelors project I tried to recreate the iconic “Chestburster” scene from “Alien”. I used multiple layers of vellum simulations and topped it off with some blood.

6/9
Corridor
Just an idea that’s living rent free in my brain.

7/9
LEGO Impact
This was one of my first ever Houdini projects. I was looking up some stock footage and tried to think of a way to destroy everything.

8/9
Marshall Stanmore Music Box Fake Ad
This project started as a modeling exercise but once I went into the details I wanted to show off every detail. So I decided to turn it into a whole commercial (not sponsored).

9/9
Sand Desintegration
Well, just look at him crumbling apart. It’s kinda satisfying.


Let's talk about the next big thing.
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