Tobias Spitzbart

FX Artist who has fallen in love with lighting and lookdev, currently living in Vienna

Commercial Projects

  • Shadow and Bone - Season 2
  • WOW - Nachricht aus dem All
  • Beasts Like Us
  • SHOGUN (FX)

Personal projects/8

1/8

The Encounter

This project was inspired by a horror tale called “Long Horse”. The creature appears when danger, that could potentially harm you, is nearby.

2/8

Cymatics

Custom force fields in Houdini. I was aiming for a cinematic look which I achieved by adding a very sharp lighting, that makes the picture have a lot more contrast between bright and dark.

3/8

Vending Machine

Did you ever think about useless inventions like a soft fork? That’s my interpretation. The image has a very eerie feeling to it and the plate breaking upon impact makes it even better.

4/8

Abdominal Rip

In the course of my bachelors project I tried to recreate the iconic “Chestburster” scene from “Alien”. I used multiple layers of vellum simulations and topped it off with some blood.

5/8

Corridor

Just an idea that’s living rent free in my brain.

6/8

LEGO Impact

This was one of my first ever Houdini projects. I was looking up some stock footage and tried to think of a way to destroy everything.

7/8

Sand Desintegration

Well, just look at him crumbling apart. It’s kinda satisfying.

8/8

Marshall Stanmore Music Box Fake Ad

This project started as a modeling exercise but once I went into the details I wanted to show off every detail. So I decided to turn it into a whole commercial (not sponsored).

Let's talk about the next big thing.

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